![]() ![]() Then the first act begins, and the character is "heading to the killing fields." where they will start the endless cycle of "executing ( number of monsters) ( adjective of monsters) ( monster type)" or "executing a passing ( player character)", only disrupted when their strength is no longer sufficient to carry more items. The lengthy, combat free prologue is represented by a set of progress bars, each accompanied by a line of text describing, among other things, the "foreboding vision" the character has. The game displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the game. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain.Īfter character creation the game runs its course. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. ( August 2017) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources. ![]()
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